If you have not already heard, Autodesk's Fusion 360 is blowing up the design industry around the globe. The updates for the product are coming about every month and I am loving it. Fusion allows the user to do a boat load of items, from design to simulation to CAM and more...
One of the biggest problems I see with Fusion is learning all the new features that are being added to the product. You may be a user of another CAD product, but some command operations do not always transfer from one to the next. In this post I will explain how to use the commands in the Animation environment of Fusion. Download Skateboard Model
Creating an Explosion:
The first step in creating the animation, you will need to go into that environment. This is done from the Model panel to the Animation panel. Here you will see the user interface (UI) and the tools that are used in the creation of the animation.
The ribbon displays tools to create new Storyboards, Transforms, Annotation, View Capture and Publishing. Below that is the Browser, this tool displays your assemblies, parts decals and other items. The bottom of the UI contains the Comments bar, the Timeline and Storyboard tabs. Some of the same tools can be found if you right mouse click and use the Marking Menu.
Notice under the Timeline, there is a tab called Storyboard 1 and a plus button. You can have any number of storyboards, especially when you have a complex design. You can use different storyboards to tell the "story" of the design. In my skateboard example, I might be inclined to make a storyboard for the truck assembly and the overall assembly.
A good practice for storyboards is to rename it to something logical. In my instance I am going to call the first one Truck Assembly. Just right mouse click the tab and select Rename.
If you place the Timeline Slider on Red Curtain icon then any action will not be recorded. This will allow you to set up the view and/or components for the storyboard.
Since my first animation will just be the truck assembly, I will need to hide some of my components in the graphics area. First I will move the Timeline Slider to a time value and then select components in the Browser and then right mouse click and select Show/Hide. This action is now displayed in the timeliner with light bulbs inline to the components.
Now, if you orbit or rotate the objects on the screen this too will be recorded in the time line. If you do not want to record this type of movement, you can toggle off the View capture button. In my example, I do want to record view change, so I will move Timeline Slider to a new position and then readjust my models in the graphics area.
The Animation environment can explode an assembly many different ways, there is explode all levels, single level and manual. Sometimes when sing these command, it can explode your model unpredictably.I prefer to use the Transform Components command.
Start by dragging the timeliner slider to a desired location, then select the Transform command. Next, select the component and then use the transform handles to move or rotate the object. You can either drag the handles or you can add a precise value in the dialog or mini toolbar. The arrow handles move the component in a linear direction, whereas the curve handles will create rotation.
To complete the animation, you will just repeat the transform actions over and over until finished. If you need to edit any transforms you can right click the actions in the timeliner.
One of the last steps that you might want to do is to use is the Publish command. Here you can export a video based on the current or all storyboards. When saving the video there are options to save it to your computer and/or the 360 cloud. If you save it to the cloud, then you can do a Live Review of the assembly and its animation.
Thanks for reading, if you have any questions, leave them in the comments below and enjoy creating your designs.